Kirk Moffitt, PhD
Image & display solutions:
Human Factors Consultant
Design of color graphics for visiblility and intuitive understanding
• Performance testing in daylight and low-light conditions
• Color contrast and size modeling in three-dimensional color spaces
• Testing with night-vision imagery
• Development of Excel vision and color calculations
Augmented reality (AR)
• Understanding of real, virtual and apparent image distance
• Design for the interplay of virtual and real images and objects
• AR action and perception outcomes
• Solving the "Blue" problem
Monocular displays
• Analysis of binocular behavior
• Design for image size and position
• Fatigue and eyestrain
Extending the field-of-view
• Partial overlap solutions and trade-offs
• Mixed resolution solutions and trade-offs
• Pairing FOV with task or experience
Stereo images
• Design for interplay with real displays and objects
• Minimize fatigue and eyestrain
Anthropometry & designing for different groups
• Using the existing military and civilian databases
• Improvising when no database exists
• Estimating pupil positio
My tools and resources
• Statistical analyses and presentation using R and Excel
• Animated prototypes and presentations using Poser & MotionArtist
• Report illustrations using Poser, GraphicConverter & iDraw
• Test imagery constructed with GraphicConverter & iDraw
• Data modeling using R & Excel
Let me help you conceptualize, design and test your next-generation head- or body-mounted, handheld, desktop or integrated display or imaging device. Infusing usability into your product at the earliest possible design phase will be repayed in increased sales and fewer calls for customer service. I have a deep understanding of the interplay and equivalence of perception and action, and these concepts underlie the utility and preference for human-intensive display products and systems.

Color science and display usability
XR: AR, VR & MR design and utility
Binocular viewing: Alignment and depth
Monocular viewing: A challenging design
Field-of-view: How much and how to get it
Defining the correct head and body posture for viewing comfort