Design of color graphics for visibility and intuitive understanding

     • Performance testing in daylight an dlow-light conditions

     • Color context and size modeling in three-dimensional color spaces

     • Testing with night-vision imagery

     • Development of Excel vision and color calculations

Augmented reality (AR)

     • Understanding of real, virtual and apparent image distance

     • Design for the interplay of virtual and real images and objects

     • AR action and perception outcomes

     • Design for daylight visibility

     • Solving the "Blue" problem

Monocular displays

     • Analysis of binocular behavior

     • Design for image size and position

     • Fatigue and eyestrain

Extending the field-of-view

     • Partial overlap solutions and trade-offs

     • Mixed resolution solutions and trade-offs

     • Pairing FOV with task or experience

Stereo images

     • Design for interplay with real displays and objects

     • Methods for minimizing fatigue and eyestrain

     • Use of cross-fused imagery to demonstrate stereo concepts

Anthropometry for HMDs and virtual displays

     • Using the existing military and civilian databases

     • Estimating dimensions using imagery

     • Head and eye positions

My tools and resources

     • A large repository of articles, books and reports—some obscure

     • Optometric and VR viewing devices

     • Statistical analysis and presentation using R, Excel & GraphSketcher

     • Animated prototypes and presentations using Poser & MotionArtist

     • Report illustrations using Poser, GraphicConverter & Graphic

     • Test imagery constructed with Graphic, GraphicConverter & iDraw

     • Data modeling using R & Excel

Kirk Moffitt, PhD

Image & display solutions:

Human Factors Consultant